Games in Education Conference 2005

Sunday, 15 May - Tuesday, 17 May 2005
Los Angeles Convention Center

The Education Arcade's 2005 Games in Education Conference was organized by MIT Comparative Media Studies, the MIT Teacher Education Program, and the University of Wisconsin-Madison with support from the Entertainment Software Association and E3Expo and sponsorship from LeapFrog Enterprises and BellSouth Corporation.
Video archives and supporting materials from the conference sessions are available below.





Monday, 16 May 2005
9:00-9:15am Welcome and Opening Remarks [ video ]
Henry Jenkins III, MIT Comparative Media Studies
A quick snapshot of what's happened in the past year, looking at the various efforts that have started to blossom around integrated games into education practice.

9:15-11:00am Opening Plenary: Emerging Pedagogies [ video ]
Moderated by James Paul Gee, University of Wisconsin-Madison
A look at the research being done to understand how new educational
theories are being applied in games and how games, in turn, are
inspiring new educational theories.
Mimi Ito, University of Southern California
Angela MacFarlane, University of Bristol

11:15am-12:30pm Session: Creative Design [ video ]
Moderated by Henry Jenkins III, MIT Comparative Media Studies
Discussion of the successful elements that go into a game that's
both creatively imaginative and educationally sound; researchers
and developers together discuss their opportunities and
challenges.
Rikke Magnussen, Learning Lab Denmark (Denmark)
Jane McGonigal, University of California-Berkeley
Celia Pearce, University of California-Irvine

12:30-1:30pm Lunch: Roundtable Discussions (Room 408)
1:30-2:45pm Session: Informal Education [ video ]
Moderated by Eric Klopfer, MIT Teacher Education Program
Panelists will discuss the ways games are being used to enhance non-classroom educational sites.
Howard Cutler, WGBH Interactive
Theodore Koterwas, Exploratorium
Scot Osterweil, TERC
David Shaffer, University of Wisconsin-Madison

2:45-3:45pm Case Studies: Civilization [ video ]
Moderated by Kurt Squire, University of Wisconsin-Madison,
Educators, teachers, historians, and students discuss the legacy of Sid Meier's Civilization and its implications for learning.
Deb Briggs, Firaxis
Pat Seed, Rice University
Jeremiah B. McCall, Cincinnati Country Day School

4:00-5:15pm Session: Gender and Diversity [ video ]
Moderated by Henry Jenkins III, MIT Comparative Media Studies
Since the first research on gender in computer and video games were developed, we've now developed a greater sense of these issues as they relate specifically to education and games.
Idit Caperton, MaMaMedia
Carrie Heeter, Michigan State University
Constance Steinkuehler, University of Wisconsin-Madison
Jen Sun, Whyville

5:15-6:00pm Open Microphone with Questions and Answers [ video ]

Tuesday, 17 May 2005
9:00-10:00am Keynote Address
Peter Molyneux, Lionhead Studios [ video ]
10:00-11:30am Session: Students Making Games [ video ]
Moderated by Brett Camper, MIT Comparative Media Studies
How students are making games to supplement their other
creative and design activities, as well as how are they being shared with and
championed by their peers.
Yasmin Kafai, University of California - Los Angeles
Barry Joseph, Global Kids
Ben Sawyer, Serious Games Initiative
Jan Run Holmevik, IT-University of Copenhagen

11:45am-1:00pm Session: Teachers using Games [ video ]
Moderated by Jinny Gudmundsen, USA Today
How teachers are using games in their
classrooms, including how you match games with more traditional curricular requirements and teaching tools.
Nick DeKanter, Muzzy Lane Software
Bill MacKenty, Edgartown School - Martha's Vineyard
Ravi Purushotma, MIT Comparative Media Studies

1:00-2:00pm Lunch
2:00-2:30pm New Technology: FLY Pentop Computer [ video ]
Jim Marggraff, LeapFrog, will discuss the company's latest educational platform and opportunities for third-party content and games developers.

2:30-3:30pm Case Studies: Neverwinter Nights [ video ]
Moderated by Philip Tan, Media Development Authority (Singapore)
Educators, teachers, historians, and students discuss the opportunities afforded by the BioWare Aurora engine and its implications for learning and creativity.
Russell Francis, Oxford University
Peter Gorniak, MIT Media Lab
Alice Leung, BBN Technologies

3:30-4:45 Session: University-based Projects Making an Studying K-12 [ video ]
Moderated by Eric Klopfer, MIT Teacher Education Program
This discussion will provide a more specific context for the current research being conducted in games and education and how that work will help to influence policy and frame development/teaching opportunities.
Michael Nitsche, Georgia Tech
Sasha Barab, Indiana University
David Kaufman, SAGE for Learning (Canada)

4:45-6:00pm Session: Business Opportunities and Next Steps [ video ]
Moderated by Alex Chisholm, [ICE]3 Studios
This discussion focuses on the emerging funding and market opportunities
to expand creative educational game development and the university-based
research that both informs and assess the success of such efforts.
Specific case studies and future prospects will be discussed.
Kim Mulkey, BellSouth Foundation
Patrik Bergman, Malmö University
Scott Traylor, 360KID
education