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Supercharged
GamePlay.
The basic gameplay involves the player propelling herself through the
electromagnetic environment in a spaceship that has adopted the properties
of a charged particle. The player moves through space as her ship is bounced
around by reactions with other charged particles. She affects her movement
by placing charged particles in the environment to propel herself.
On the
PC, the player uses the mouse to control view, and moves in part by changing
her net charge as she moves past fixed sources of charge and magnetic
field embedded in the scene. The player can also shoot charges that are
attracted to other moving "friends" and "enemies"
in the scene saving them or destroying them if they connect. The left
button fires positive charges; the right negative charges. On the console
the game uses controls similar to Halo. The left joystick controls the
view. The right joystick controls the direction the particle will be fired.
This targeting system is relational to the player, so that left always
shoots the particle to the players left (as opposed to along a fixed
x, y, or z axis. Pressing the right trigger will emit a positive charge;
the left trigger emits a negative one. How far the object goes away (which
axis that is depends on the players view).
Winning
& Losing
A player wins when she has completed all levels of the game and saved
the Fizzgigs from the evil professor. More specifically, levels are won
when obstacles have been surmounted by spatial navigation, world interaction,
or object acquisition; goal locations will be clearly marked, and in-game
reminders will point the player toward her eventual goal state. The game
ends when the player runs out of energy. A Players energy will be
monitored via the Life Meter.
Characters.
Characterization in SuperCharged! plays off the stereotypical disdain
that often exists between student and science teacher. The Player is heroic,
intrepid, masterful, the Fizzgigs brave yet dependent, and the Professor
purely evil. Friendships develop in the game between the player and the
Fizzgigs, especially Zap and Zaps family, and so does the players
desire to protect their world from ruin.
The Player. A typical student thrown into an atypical situation,
the player rises to the challenge with ingenuity and poise. When we meet
her in the hallway she is tall, dark haired and confident. She is about
18, and relatively fearless. She puts on the glasses without thinking
first. She lives for adventure. In the game world the player also demonstrates
competitiveness and kindness toward the creatures she has been chosen
to save. The players voice is assured and strong. There is one weakness,
which becomes important in later levels of the game. The player becomes
blind when she sees too many Fizzgigs die, and she becomes deaf when she
hears too many scream. The player must work to avoid those situations.
Zap.
Zap is quite a cute little creature, though his numerous children are
even cuter. Zap becomes central to the game as he acts as the players
mentor. Zaps large family often counts on the player for protection.
Differentiated by a shock of red hair, these familial Fizzgigs drive the
narrative through the gameplay.
The Professor.
The sinister Professor is the epitome of evil. How else to describe a
teacher of physics! Driven by a lust for power and control, the Professor
will do anything to take control of the spectacular world of visible EM
phenomena. Lanky with hooded eyes and a long beard the Professor haunts
each successive level seeking to destroy the players craft and enslave
Zap forever.
Enemies
and Monsters. The professor has an entire cadre of enemies and monsters
at his disposal. These are mostly taken from the E&M textbook, and
include canonical examples such as magnets, handkerchiefs, etc.

Copyright 2002, MIT.
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